Match the loot. Keep the bar alive.
Just a game. No prizes, no cash value.
SCORE
0
The bar is frozen. Take your time.
Quitting ends this run without posting a score.
Burn HOODOGE, get treats 1:1. Treats work in every HOODOGE game.
0x0000β¦dEaD. Because tokens sent there can never come back, MetaMask may call it a high-risk request and ask you to tick a box before you can confirm.
Before you confirm, check three things: the recipient ends in dEaD, the amount is what you chose, and the network is Robinhood Chain.
NO TAKE-BACKS. Tokens go to the public dead address forever. This is a real on-chain burn, not a points swap. Treats have no cash value.
π₯ 0 HOODOGE burned total Β· verify βMatch-pop effects. Cosmetic only β no score boosts, ever.
0x0000β¦dEaD. Because tokens sent there can never come back, MetaMask may call it a high-risk request and ask you to tick a box before you can confirm.
Before you confirm, check three things: the recipient ends in dEaD, the amount is what you chose, and the network is Robinhood Chain.
1 HOODOGE burned = 1 treat. Tokens go to the public dead address forever β no take-backs. Leftover treats stay yours in every HOODOGE game.
Prices are treats (1 treat = 1 burned HOODOGE). Treats work in every HOODOGE game.
PLAY AS
Top 50 Β· one entry per outlaw Β· change your name any time Β· a wallet adds a holder badge
Swipe a tile into its neighbour to line up 3 or more of the same loot. They pop, and new loot drops in.
The yellow bar is your life. It drains all the time, and every match refills it. Make your next move within 2 seconds to keep a combo: combos score more and refill the bar way more.
Every minute the bar drains faster (watch SPEED). Survive as long as you can. Your score is what counts.
Fill the FEVER gauge (70 tiles) for 8 seconds of double points.
π±
Hoodoge Pop plays upright.